It's now confirmed that Unity 3.5 will be able to publish swf

As previously announced, Unity projects will be publishable to Flash via Stage3D (FP11). Before long, Unity projects will run in browsers with FlashPlayer11 installed. The Unity team says it is bringing as many Unity features into Flash as possible, with the goal of making Unity the best tool for building 3D functionality for Flash Player. On the 27th of this month, Unity will hold a Flash Tech Day, which will get Flash developers up to speed on moving to Unity development, show and introduce the features Unity supports in the Flash environment, and provide a beginner-level overview. For some of the latest news, check out this introductory article: http://blogs.unity3d.com/2011/09/01/unity-and-flash-a-sneak-peek/. I’m not all that interested in Unity’s own features, but one item — that programs running inside FP can talk to AS code both inside and outside a Unity project — is great news as far as I’m concerned.

Flash

Compiling a Robotlegs project in Flash causes runtime errors

When compiling a project that uses robotleges in the Flash IDE, it always throws a null error at runtime (cannot access a null object…). Previously I had only ever compiled in FDT and never had thi...

Flash

Known issues with Adobe products on Lion

Known Issues with Adobe products on Mac OS 10.7 Lion : http://kb2.adobe.com/cps/905/cpsid_90508.html I’m on CS5.5, so it’s not that big a deal for me. The main problem is Flash Player, which is a b...

Flash

Kingdom Wars game map editor source code download

The game project we’re developing, Kingdom War, has now entered its final sprint. I’m heading back to Shenzhen at the end of July, and I hope to have it finished before then. Since I’ve been busy ...

Flash

RobotLegs Best Practices PDF

Compiled last month from https://github.com/eidiot/robotlegs-framework/wiki/, PDF file, left-click to open, right-click to save as

Flash

2011.3.27 Tiandixing Beijing Stop

Latest Events2011 RIA Tian Di Xing Beijing City Elite Forum Event Time: 2011.3.27 Registration Period: 2011.3.7-2011.3.25 Event Scale: 300+ people Location: No. 33, North 4th Ring West Road, Zhongguancun, Beijing National Science Library, Chinese Academy of Sciences (Documentation and Information Center, Northwest Gate, 1st Floor Lecture Hall) Presentation TopicsFlash 3D API Related

Flash

Notes on compiling SWF with ant in FDT

This afternoon I ran into an issue where Chinese output from Ant in the console was fine, but the Chinese output from mxmlc was garbled. The cause was that flexTasks was using ${FLEX\_HOME ...

Flash

AS3: Notes on Non-Alchemy Fast Memory Access

To be honest, my recent project has been getting more and more boring. The core stuff is basically done, and almost everything left is grunt work — nothing new or fun. Yesterday I finished The Settlers 7, was just about to drift off to sleep, and then suddenly came across two pages that perked me right up: [http://www.buraks.com/azoth/](http://www.buraks.com/azoth/) and [http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/](http://philippe.elsass.me/2010/05/as3-fast-memory-access-without-alchemy/) . Suddenly I was wide awake. When it comes to handling certain crazy requirements, the speed of reading from and writing to a ByteArray in FlashPlayer just can't keep up. These past couple of days [Xu Can](http://www.asblog.org/) got pushed into having to hunt for some heretical, unofficial hack — and he actually found one. I'd heard before that haXe is so efficient because its author found the low-level interface FlashPlayer 10 provides for Alchemy, but for various reasons I never went and used haXe. Seeing these two pages showed me yet another trick — turns out they're all wares from the same circle. All three of them found the “back door” FlashPlayer 10 opened for Alchemy in order to boost performance at a low level.

Flash

Notes on Hollowing Out the Black Shadows Over Unexplored Areas in Strategy Games

Carving a cutout (a circle or ellipse) out of a large dark shadow: once a sub-shape cache has been built, bitmap channel subtraction is cheaper than drawing a Shape with blend mode ERASE — but buil...

Flash

Maqiu Contest Professional Category Champion Game - Monster Tower Defense

Bookmark this award-winning game, Monster Tower Defense — A novel tower defense game themed around monster evolution, putting your strategy, raising, and prediction skills to the test. It’s currently an early access version — races like the Star Spirits and the Undead will be showing up later, so stay tuned! Basic controls: W, S, A, D to control direction, left mouse button to attack, E to devour, F to cast a skill, R to spend 500 gold to restore 2000 HP to your base, ESC to cancel during the tower-building phase, and to upgrade a tower just click the icon of a tower you’ve already built.

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